継承:
public メンバ関数-
BasePlayer()
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Bool init(const char* const shost = DfltSSHost, UInt sport = DfltSSPort, const char* const tname = DfltTeamName, Bool gp = False, Flt proto = DfltSSProto, Bool openp = True, Bool reconnectp = False)
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Bool open(Bool reconnectp = False)
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virtual Bool sendInit()
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virtual Bool sendReconnect()
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virtual Bool send()
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virtual Bool sendMove(Flt x, Flt y)
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Bool sendMove(const Vec & pos)
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virtual Bool sendTurn(Flt power)
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virtual Bool sendDash(Flt power)
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virtual Bool sendKick(Flt power, Flt dir)
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virtual Bool sendCatch(Flt dir)
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virtual Bool sendTurnNeck(Flt pow)
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virtual Bool sendSay(const SubString & msg)
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virtual Bool sendSenseBody()
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virtual Bool sendChangeView(ViewWidth vw, ViewQuality vq)
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virtual Bool sendCommandPre(Bool bodyp)
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virtual Bool sendCommandPost(Bool bodyp)
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virtual Bool recv()
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virtual Bool cycleSensor()
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virtual Bool cycleSensorPre()
- Executed before the body part of cycleSensor().
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virtual Bool cycleSensorPost(Bool result)
- Executed after the body part of cycleSensor().
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virtual Bool scanSensor(SimpleSexp & s)
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Bool scanSensor(SimpleSexp* s)
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virtual Bool scanSensorPre(SimpleSexp & s)
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virtual Bool scanSensorPost(SimpleSexp & s, Bool r)
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virtual Bool terminate()
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static void sleep(const UInt & sec = 0, const UInt & msec = 0, const UInt & usec = 0)
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static void sleepUntil(const TimeVal & etime)
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public クラス-
typedef ScWord * PlayMode
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文書
typedef ScWord * PlayMode
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BasePlayer()
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Bool init(const char* const shost = DfltSSHost, UInt sport = DfltSSPort, const char* const tname = DfltTeamName, Bool gp = False, Flt proto = DfltSSProto, Bool openp = True, Bool reconnectp = False)
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Bool open(Bool reconnectp = False)
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virtual Bool sendInit()
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virtual Bool sendReconnect()
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virtual Bool send()
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virtual Bool sendMove(Flt x, Flt y)
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Bool sendMove(const Vec & pos)
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virtual Bool sendTurn(Flt power)
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virtual Bool sendDash(Flt power)
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virtual Bool sendKick(Flt power, Flt dir)
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virtual Bool sendCatch(Flt dir)
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virtual Bool sendTurnNeck(Flt pow)
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virtual Bool sendSay(const SubString & msg)
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virtual Bool sendSenseBody()
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virtual Bool sendChangeView(ViewWidth vw, ViewQuality vq)
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virtual Bool sendCommandPre(Bool bodyp)
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virtual Bool sendCommandPost(Bool bodyp)
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virtual Bool recv()
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virtual Bool cycleSensor()
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virtual Bool cycleSensorPre()
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Executed before the body part of cycleSensor().
If it return False, cycleSensor immediately returns.
virtual Bool cycleSensorPost(Bool result)
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Executed after the body part of cycleSensor().
@arg result is return value of the body part.
The return value will be the return value of cycleSensor().
virtual Bool scanSensor(SimpleSexp & s)
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Bool scanSensor(SimpleSexp* s)
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virtual Bool scanSensorPre(SimpleSexp & s)
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virtual Bool scanSensorPost(SimpleSexp & s, Bool r)
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virtual Bool terminate()
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static void sleep(const UInt & sec = 0, const UInt & msec = 0, const UInt & usec = 0)
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static void sleepUntil(const TimeVal & etime)
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- 直接の子クラス :
- ThreadedPlayer
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