継承:
public メンバ関数-
static const char* authorityName(Authority auth)
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static Authority authorityByName(const char* name)
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ITK_DEF_ACCESS(TimeVal & updateTime(), { return updateTime_ ; })
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ITK_DEF_ACCESS(Authority & ballAuthority(), { return ballAuthority_;})
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ITK_DEF_ACCESS(Int & ballNoSensor(), { return selfNoSensor_ ; })
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ITK_DEF_ACCESS(Flt & myspeed(), { return myspeed_ ;})
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ITK_DEF_ACCESS(ValMatrix & selfKFilterPf(), { return selfKFilterPf_ ;})
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void reset()
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void mergeMyspeed(Flt speed)
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public クラス-
enum Authority
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public メンバ-
static const UInt playerN
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static const UInt playerM
public メンバ関数-
void init()
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FieldState& operator= (const FieldState & src)
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FieldState& copyFrom(const FieldState & src)
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Bool estimate(BasePlayer & player)
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virtual Bool estimate(const SeeInfo & sinfo, BasePlayer & plyaer)
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virtual Bool estimateMyPos(const SeeInfo & sinfo, BasePlayer & player)
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virtual Bool estimateOther(const SeeInfo & sinfo, BasePlayer & player)
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virtual void describe(ostream & ostr, const Bool detailp = True) const
public クラス-
class Object: public WithDescriber
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文書
enum Authority
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static const char* authorityName(Authority auth)
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static Authority authorityByName(const char* name)
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ITK_DEF_ACCESS(TimeVal & updateTime(), { return updateTime_ ; })
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ITK_DEF_ACCESS(Authority & ballAuthority(), { return ballAuthority_;})
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ITK_DEF_ACCESS(Int & ballNoSensor(), { return selfNoSensor_ ; })
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ITK_DEF_ACCESS(Flt & myspeed(), { return myspeed_ ;})
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ITK_DEF_ACCESS(ValMatrix & selfKFilterPf(), { return selfKFilterPf_ ;})
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void reset()
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void mergeMyspeed(Flt speed)
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- このクラスには、子クラスは存在しない
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